Die Tetrismelodie besteht aus drei Tonspuren: Sopran, Alt und Bass. Diese sind im Programm als einzelne Melodien gespeichert. Mit mehreren Arduinos kannst du alle drei gleichzeitig abspielen.
Der Sopran ist die Hauptmelodie, die jeder kennt. Wenn du nur eine Tonspur benutzt, dann ist diese hier zu empfehlen.
Aufruf: playMelody( melodyTrack1, durationsTrack3, 59 )
// notes in the melody: int melodyTrack1[] = { NOTE_E3, NOTE_H2, NOTE_C3, NOTE_D3, NOTE_E3, NOTE_D3, NOTE_C3, NOTE_H2, NOTE_A2, NOTE_A2, NOTE_C3, NOTE_E3, NOTE_D3, NOTE_C3, NOTE_H2, NOTE_H2, NOTE_C3, NOTE_D3, NOTE_E3, NOTE_C3, NOTE_A2, NOTE_A2, 0, NOTE_D3, NOTE_F3, NOTE_A3, NOTE_G3, NOTE_F3, NOTE_E3, NOTE_E3, NOTE_C3, NOTE_E3, NOTE_D3, NOTE_C3, NOTE_H2, NOTE_H2, NOTE_C3, NOTE_D3, NOTE_E3, NOTE_C3, NOTE_A2, NOTE_A2, 0, NOTE_E2, NOTE_C2, NOTE_D2, NOTE_H1, NOTE_C2, NOTE_A1, NOTE_GS1, NOTE_H1, NOTE_E2, NOTE_C2, NOTE_D2, NOTE_H1, NOTE_C2, NOTE_E2, NOTE_A2, NOTE_GS2 }; // note durations: 4 = quarter note, 8 = eighth note, etc.: int durationsTrack1[] = { 4,8,8,8,16,16,8,8, 4,8,8,4,8,8, 4,8,8,4,4, 4,4,2, 8,4,8,4,8,8, 4,8,8,4,8,8, 4,8,8,4,4, 4,4,4,4, 2,2,2,2,2,2,2,2, 2,2,2,2,4,4,2,1 };//59
Aufruf: playMelody( melodyTrack2, durationsTrack2, 70 )
int melodyTrack2[] = { NOTE_H2, NOTE_GS2, NOTE_A2, NOTE_H2, NOTE_E3, NOTE_D3, NOTE_A2, NOTE_GS2, NOTE_E2, NOTE_E2, NOTE_A2, NOTE_C3, NOTE_H2, NOTE_A2, NOTE_GS2, NOTE_E2, NOTE_GS2, NOTE_A2, NOTE_H2, NOTE_C3, NOTE_A2, NOTE_E2, NOTE_E2, 0, NOTE_F2, NOTE_A2, NOTE_C3, NOTE_C3, NOTE_C3, NOTE_H2, NOTE_A2, NOTE_G2, NOTE_G2, NOTE_E2, NOTE_G2, NOTE_A2, NOTE_G2, NOTE_F2, NOTE_E2, NOTE_GS2, NOTE_E2, NOTE_GS2, NOTE_A2, NOTE_H2, NOTE_GS2, NOTE_C3, NOTE_GS2, NOTE_A2, NOTE_E2, NOTE_E2, NOTE_E2, 0, NOTE_C2, NOTE_A1, NOTE_H1, NOTE_GS1, NOTE_A1, NOTE_E1, NOTE_E1, NOTE_G1, NOTE_C2, NOTE_A1, NOTE_H1, NOTE_GS1, NOTE_A1, NOTE_C2, NOTE_E2, NOTE_E2 }; int durationsTrack2[] = { 4,8,8,8,16,16,8,8, 4,8,8,4,8,8, 8,8,8,8,4,4, 4,4,2, 8,4,8,8,16,16,8,8, 4,8,8,8,16,16,8,8, 8,8,8,8,8,8,8,8, 8,8,4,4,4, 2,2,2,2,2,2,2,2, 2,2,2,2,4,4,2,1 };//77
Aufruf: playMelody( melodyTrack3, durationsTrack3, 126 )
int melodyTrack3[] = { NOTE_E1, NOTE_E2, NOTE_E1, NOTE_E2, NOTE_E1, NOTE_E2, NOTE_E1, NOTE_E2, NOTE_A1, NOTE_A2, NOTE_A1, NOTE_A2, NOTE_A1, NOTE_A2, NOTE_A1, NOTE_A2, NOTE_GS1, NOTE_GS2, NOTE_GS1, NOTE_GS2, NOTE_GS1, NOTE_GS2, NOTE_GS1, NOTE_GS2, NOTE_A1, NOTE_A2, NOTE_A1, NOTE_A2, NOTE_A1, NOTE_A2, NOTE_H1, NOTE_C2, NOTE_D2, NOTE_D1, 0, NOTE_D1, 0, NOTE_D1, NOTE_A1, NOTE_F1, NOTE_C1, NOTE_C2, 0, NOTE_C2, NOTE_C1, NOTE_G1, 0, NOTE_G1, NOTE_H1, NOTE_H2, 0, NOTE_H2, 0, NOTE_E2, 0, NOTE_GS2, NOTE_A1, NOTE_E2, NOTE_A1, NOTE_E2, NOTE_A1, 0, NOTE_A1, NOTE_E2, NOTE_A1, NOTE_E2, NOTE_A1, NOTE_E2, NOTE_A1, NOTE_E2, NOTE_GS1, NOTE_E2, NOTE_GS1, NOTE_E2, NOTE_GS1, NOTE_E2, NOTE_GS1, NOTE_E2, NOTE_A1, NOTE_E2, NOTE_A1, NOTE_E2, NOTE_A1, NOTE_E2, NOTE_A1, NOTE_E2, NOTE_GS1, NOTE_E2, NOTE_GS1, NOTE_E2, NOTE_GS1, NOTE_E2, NOTE_GS1, NOTE_E2, NOTE_A1, NOTE_E2, NOTE_A1, NOTE_E2, NOTE_A1, NOTE_E2, NOTE_A1, NOTE_E2, NOTE_GS1, NOTE_E2, NOTE_GS1, NOTE_E2, NOTE_GS1, NOTE_E2, NOTE_GS1, NOTE_E2, NOTE_A1, NOTE_E2, NOTE_A1, NOTE_E2, NOTE_A1, NOTE_E2, NOTE_A1, NOTE_E2, NOTE_GS1, NOTE_E2, NOTE_GS1, NOTE_E2, NOTE_GS1, NOTE_E2, NOTE_GS1, NOTE_E2 }; int durationsTrack3[] = { 8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8, 8,8,8,8,4,4, 8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8, };//126
Das Basisprogramm hat – wie immer – eine Setup- und eine Loop-Funktion
void setup() { // put your setup code here, to run once: pinMode( 8, OUTPUT ); } // loop spielt hier die Hauptmelodie (Sopran) in einer Endlosschleife. void loop() { playMelody( melodyTrack1, durationsTrack1, 59 ); }
Die playMelody
Funktion bekommt die Melodie, die Notenlängen und die Anzahl der Töne in der Melodie.
void playMelody( int* melody, int* noteDurations, int length ) { // iterate over the notes of the melody: for( int thisNote = 0; thisNote < length; thisNote++ ) { // to calculate the note duration, take one second // divided by the note type. //e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc. int noteDuration = 1000 / noteDurations[thisNote]; tone( 8, melody[thisNote], noteDuration ); // to distinguish the notes, set a minimum time between them. // the note's duration + 30% seems to work well: int pauseBetweenNotes = noteDuration * 1.30; delay( pauseBetweenNotes ); // stop the tone playing: noTone(8); } }
Die Tonbibliothek heisst pitches.h und kann analog zum Beispiel Digital → toneMusic eingebunden werden.
/************************************************* * Public Constants *************************************************/ #define NOTE_H0 31 #define NOTE_C1 33 #define NOTE_CS1 35 #define NOTE_D1 37 #define NOTE_DS1 39 #define NOTE_E1 41 #define NOTE_F1 44 #define NOTE_FS1 46 #define NOTE_G1 49 #define NOTE_GS1 52 #define NOTE_A1 55 #define NOTE_AS1 58 #define NOTE_H1 62 #define NOTE_C2 65 #define NOTE_CS2 69 #define NOTE_D2 73 #define NOTE_DS2 78 #define NOTE_E2 82 #define NOTE_F2 87 #define NOTE_FS2 93 #define NOTE_G2 98 #define NOTE_GS2 104 #define NOTE_A2 110 #define NOTE_AS2 117 #define NOTE_H2 123 #define NOTE_C3 131 #define NOTE_CS3 139 #define NOTE_D3 147 #define NOTE_DS3 156 #define NOTE_E3 165 #define NOTE_F3 175 #define NOTE_FS3 185 #define NOTE_G3 196 #define NOTE_GS3 208 #define NOTE_A3 220 #define NOTE_AS3 233 #define NOTE_H3 247 #define NOTE_C4 262 #define NOTE_CS4 277 #define NOTE_D4 294 #define NOTE_DS4 311 #define NOTE_E4 330 #define NOTE_F4 349 #define NOTE_FS4 370 #define NOTE_G4 392 #define NOTE_GS4 415 #define NOTE_A4 440 #define NOTE_AS4 466 #define NOTE_H4 494 #define NOTE_C5 523 #define NOTE_CS5 554 #define NOTE_D5 587 #define NOTE_DS5 622 #define NOTE_E5 659 #define NOTE_F5 698 #define NOTE_FS5 740 #define NOTE_G5 784 #define NOTE_GS5 831 #define NOTE_A5 880 #define NOTE_AS5 932 #define NOTE_H5 988 #define NOTE_C6 1047 #define NOTE_CS6 1109 #define NOTE_D6 1175 #define NOTE_DS6 1245 #define NOTE_E6 1319 #define NOTE_F6 1397 #define NOTE_FS6 1480 #define NOTE_G6 1568 #define NOTE_GS6 1661 #define NOTE_A6 1760 #define NOTE_AS6 1865 #define NOTE_H6 1976 #define NOTE_C7 2093 #define NOTE_CS7 2217 #define NOTE_D7 2349 #define NOTE_DS7 2489 #define NOTE_E7 2637 #define NOTE_F7 2794 #define NOTE_FS7 2960 #define NOTE_G7 3136 #define NOTE_GS7 3322 #define NOTE_A7 3520 #define NOTE_AS7 3729 #define NOTE_H7 3951 #define NOTE_C8 4186 #define NOTE_CS8 4435 #define NOTE_D8 4699 #define NOTE_DS8 4978