Dies ist eine alte Version des Dokuments!
Aufruf: playMelody( melodyTrack1, durationsTrack3, 59 )
// notes in the melody: int melodyTrack1[] = { NOTE_E3, NOTE_H2, NOTE_C3, NOTE_D3, NOTE_E3, NOTE_D3, NOTE_C3, NOTE_H2, NOTE_A2, NOTE_A2, NOTE_C3, NOTE_E3, NOTE_D3, NOTE_C3, NOTE_H2, NOTE_H2, NOTE_C3, NOTE_D3, NOTE_E3, NOTE_C3, NOTE_A2, NOTE_A2, 0, NOTE_D3, NOTE_F3, NOTE_A3, NOTE_G3, NOTE_F3, NOTE_E3, NOTE_E3, NOTE_C3, NOTE_E3, NOTE_D3, NOTE_C3, NOTE_H2, NOTE_H2, NOTE_C3, NOTE_D3, NOTE_E3, NOTE_C3, NOTE_A2, NOTE_A2, 0, NOTE_E2, NOTE_C2, NOTE_D2, NOTE_H1, NOTE_C2, NOTE_A1, NOTE_GS1, NOTE_H1, NOTE_E2, NOTE_C2, NOTE_D2, NOTE_H1, NOTE_C2, NOTE_E2, NOTE_A2, NOTE_GS2 }; // note durations: 4 = quarter note, 8 = eighth note, etc.: int durationsTrack1[] = { 4,8,8,8,16,16,8,8, 4,8,8,4,8,8, 4,8,8,4,4, 4,4,2, 8,4,8,4,8,8, 4,8,8,4,8,8, 4,8,8,4,4, 4,4,4,4, 2,2,2,2,2,2,2,2, 2,2,2,2,4,4,2,1 };//59
Aufruf: playMelody( melodyTrack2, durationsTrack2, 70 );
int melodyTrack2[] = { NOTE_H2, NOTE_GS2, NOTE_A2, NOTE_H2, NOTE_E3, NOTE_D3, NOTE_A2, NOTE_GS2, NOTE_E2, NOTE_E2, NOTE_A2, NOTE_C3, NOTE_H2, NOTE_A2, NOTE_GS2, NOTE_E2, NOTE_GS2, NOTE_A2, NOTE_H2, NOTE_C3, NOTE_A2, NOTE_E2, NOTE_E2, 0, NOTE_F2, NOTE_A2, NOTE_C3, NOTE_C3, NOTE_C3, NOTE_H2, NOTE_A2, NOTE_G2, NOTE_G2, NOTE_E2, NOTE_G2, NOTE_A2, NOTE_G2, NOTE_F2, NOTE_E2, NOTE_GS2, NOTE_E2, NOTE_GS2, NOTE_A2, NOTE_H2, NOTE_GS2, NOTE_C3, NOTE_GS2, NOTE_A2, NOTE_E2, NOTE_E2, NOTE_E2, 0, NOTE_C2, NOTE_A1, NOTE_H1, NOTE_GS1, NOTE_A1, NOTE_E1, NOTE_E1, NOTE_G1, NOTE_C2, NOTE_A1, NOTE_H1, NOTE_GS1, NOTE_A1, NOTE_C2, NOTE_E2, NOTE_E2 }; int durationsTrack2[] = { 4,8,8,8,16,16,8,8, 4,8,8,4,8,8, 8,8,8,8,4,4, 4,4,2, 8,4,8,8,16,16,8,8, 4,8,8,8,16,16,8,8, 8,8,8,8,8,8,8,8, 8,8,4,4,4, 2,2,2,2,2,2,2,2, 2,2,2,2,4,4,2,1 };//77
Aufruf: playMelody( melodyTrack3, durationsTrack3, 126 )
int melodyTrack3[] = { NOTE_E1, NOTE_E2, NOTE_E1, NOTE_E2, NOTE_E1, NOTE_E2, NOTE_E1, NOTE_E2, NOTE_A1, NOTE_A2, NOTE_A1, NOTE_A2, NOTE_A1, NOTE_A2, NOTE_A1, NOTE_A2, NOTE_GS1, NOTE_GS2, NOTE_GS1, NOTE_GS2, NOTE_GS1, NOTE_GS2, NOTE_GS1, NOTE_GS2, NOTE_A1, NOTE_A2, NOTE_A1, NOTE_A2, NOTE_A1, NOTE_A2, NOTE_H1, NOTE_C2, NOTE_D2, NOTE_D1, 0, NOTE_D1, 0, NOTE_D1, NOTE_A1, NOTE_F1, NOTE_C1, NOTE_C2, 0, NOTE_C2, NOTE_C1, NOTE_G1, 0, NOTE_G1, NOTE_H1, NOTE_H2, 0, NOTE_H2, 0, NOTE_E2, 0, NOTE_GS2, NOTE_A1, NOTE_E2, NOTE_A1, NOTE_E2, NOTE_A1, 0, NOTE_A1, NOTE_E2, NOTE_A1, NOTE_E2, NOTE_A1, NOTE_E2, NOTE_A1, NOTE_E2, NOTE_GS1, NOTE_E2, NOTE_GS1, NOTE_E2, NOTE_GS1, NOTE_E2, NOTE_GS1, NOTE_E2, NOTE_A1, NOTE_E2, NOTE_A1, NOTE_E2, NOTE_A1, NOTE_E2, NOTE_A1, NOTE_E2, NOTE_GS1, NOTE_E2, NOTE_GS1, NOTE_E2, NOTE_GS1, NOTE_E2, NOTE_GS1, NOTE_E2, NOTE_A1, NOTE_E2, NOTE_A1, NOTE_E2, NOTE_A1, NOTE_E2, NOTE_A1, NOTE_E2, NOTE_GS1, NOTE_E2, NOTE_GS1, NOTE_E2, NOTE_GS1, NOTE_E2, NOTE_GS1, NOTE_E2, NOTE_A1, NOTE_E2, NOTE_A1, NOTE_E2, NOTE_A1, NOTE_E2, NOTE_A1, NOTE_E2, NOTE_GS1, NOTE_E2, NOTE_GS1, NOTE_E2, NOTE_GS1, NOTE_E2, NOTE_GS1, NOTE_E2 }; int durationsTrack3[] = { 8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8, 8,8,8,8,4,4, 8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8, };//126
void loop() { //playMelody( melodyTrack3, durationsTrack3, 126 ); //playMelody( melodyTrack2, durationsTrack2, 70 ); playMelody( melodyTrack1, durationsTrack1, 59 ); }
Die playMelody
Funktion bekommt die Melodie, die Notenlängen und die Anzahl der Töne in der Melodie.
void playMelody( int* melody, int* noteDurations, int length ) { // iterate over the notes of the melody: for( int thisNote = 0; thisNote < length; thisNote++ ) { // to calculate the note duration, take one second // divided by the note type. //e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc. int noteDuration = 1000 / noteDurations[thisNote]; tone( 8, melody[thisNote], noteDuration ); // to distinguish the notes, set a minimum time between them. // the note's duration + 30% seems to work well: int pauseBetweenNotes = noteDuration * 1.30; delay( pauseBetweenNotes ); // stop the tone playing: noTone(8); } }